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Society and culture · AQF Level 5

Diploma of Sport, Entertainment and Gaming Technology

11413NAT

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About this qualification

11413NAT Diploma of Sport, Entertainment and Gaming Technology is designed to provide graduates with skills and knowledge to build a career at the intersection of technology, digital media Event innovation. This program equips students with practical skills to implement and manage cutting-edge technologies in sports performance, fan engagement, esports, and live entertainment. Key focus areas include high-performance sports technology, smart stadiums, esports and virtual sports, robotics, artificial intelligence applications and sustainable tech solutions. Students will learn to integrate broadcast media, digital journalism, and immersive fan experiences using the latest industry tools.

Graduates will be prepared for roles as sports technology coordinators, esports event managers, venue technology specialists, and digital media producers. The program blends technical training, industry projects, and hands-on applications, ensuring graduates are job-ready for careers in the fast-evolving sports, entertainment, and gaming technology sectors.

This Diploma level qualification aligns to an occupation at Skill Level 2 in accordance with the specifications for occupations on the Australian Bureau of Statistics (ABS) website. The course aligns to the occupation of Sports Centre Manager (ANZSCO 149113 / OSCA 161335).

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Diploma (Gaming Technology) (11413NAT) (5a2e2e4c)